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Moxonomy

Cult Healer

Creature — Human Doctor2 generic manaWhite mana

Eerie is the trigger that reads two very different events as one thing: an enchantment you control entering the battlefield, and a Room finishing its second door. Bundling both under a single keyword lets a body like this care about a deck's enchantment density without stapling itself to any one enabler, and here the payoff is deliberately modest. Lifelink until end of turn on a 3/3 is a soft, repeatable stabilizer rather than a game-warping engine: the value scales with how often your enchantments hit the table, but each pulse expires, so it rewards a steady drip of triggers instead of a single explosive turn. That temporary window is the discipline that keeps the card from becoming a life-total runaway. The clause about fully unlocking a Room is the interesting half, because Rooms unlock in stages and only the completed unlock counts; the card is quietly encouraging you to hold that second door for a beat when you want the lifelink attached to a specific attack. Built as a color-appropriate glue piece for an enchantment-matters shell, it asks nothing on cast and gives back only when the rest of the deck is doing its job, which is exactly the kind of role a three-mana common-tier body is supposed to fill.

Cult Healer (dsk)
DSK · #2common
Pricing
Normal: $0.09
Foil: $0.11
Oracle Text

Rules text

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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