Crystal Chimes
Bulk recursion for enchantments, sold at the price of the artifact itself: this is colorless graveyard recovery built for a deck that already cared about enchantments enough to fill its graveyard with them. The design discipline here is the sacrifice clause. Without it, a repeatable enchantment-return engine would be far too strong; spending the artifact each time turns it into a one-shot reload, a single big swing that refills your hand rather than a loop. The wide net is what justifies the cost. Returning every enchantment card at once rewards a graveyard stuffed with auras, global enchantments, and one-shot enchantment effects that have already done their work, then come back to do it again. The friction is everything else: at three to cast and three more to fire, plus the tap, it asks for a turn where you can afford to spend six total mana doing nothing to the board. That makes it a rebuild tool, not a tempo play, the kind of card you reach for after a sweeper has taken your enchantment shell apart. Being colorless, it carries no deckbuilding restriction beyond the one that matters: only an enchantment-dense build gets the rate back, and in anything else it returns a card or two and feels like a tax. The card is honest about what it is, a niche piece of recursion for a strategy narrow enough that the payoff could be made this large.


