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Moxonomy

Cryptwailing

Enchantment3 generic manaBlack mana

The discard here is repeatable, but the engine eats itself: every activation strips two creatures out of your graveyard for good, so the more you fire it, the less fuel you have left. That tension is the whole design. Most repeatable discard from this era either cost cards from hand (Necrogen Mists, the various Hypnotic Specter bodies that demanded combat) or simply didn't exist at a fair rate; this asks for a resource that fills passively as the game grinds on, then converts it into the slowest, most attritional clock in the game. The 1 generic mana activation cost is almost incidental next to the graveyard tax. Built for the long Golgari-style attrition plan where creatures die in pairs and the graveyard is a renewable pile, it punishes a topdecking opponent by keeping their hand empty turn after turn, but it never offers the explosive, hand-emptying line that defines the discard archetypes people actually remember. The sorcery-speed restriction seals that off: there is no end-step disruption, no answer to a tutored card held back, just a methodical drip you can only turn on during your own main phase. It is discard reframed as a grindy enchantment rather than a one-shot spell, and the cost it pays for permanence (your own dead creatures, forever) is the kind of self-limiting design that keeps a repeatable hand-attack effect from ever running away with a game.

Cryptwailing (gpt)
GPT · #47uncommon
Pricing
Normal: $0.20
Foil: $0.27
Oracle Text

Rules text

1 generic mana, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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