Cryptic Cruiser
The Processors inverted the logic of exile disruption: where stranding an opponent's cards out of the game was meant to be clean, permanent removal, this cycle turned that exile pile into raw material the colorless invaders could burn. Here the payoff is the smallest in the suite. For , plus feeding one of the opponent's exiled cards into their graveyard as the cost, you tap a single creature. That price makes the ability entirely parasitic: it does nothing until your deck has already banished something an opponent owns, whether through Ingest, another processing effect, or exile-based removal. With an empty exile zone across the table, the activation is dead and you are left holding a Devoid 3/3 that trades in combat and little else. Even switched on, three mana per tap is no tempo play; it is a slow attrition lever you pull turn after turn to keep a blocker down or blunt an attacker, and the clause that dumps the exiled card into its owner's graveyard can quietly help a deck that wanted those cards recurred anyway. Tapping one creature is the modest end of what the Processors offered, which fixed this as connective tissue for a built-around exile shell rather than a card meant to carry one.
