Crypt Feaster
Threshold has always asked the graveyard to fill on its own schedule, and this design pairs it with the keyword most likely to make each extra point of power connect. A 3/4 is the honest half of the deal: a serviceable early-to-midgame blocker that survives the removal aimed at cheaper threats, and one the opponent scopes out and plans around while the game is young. Menace changes the arithmetic once the yard hits seven, because a creature that already demands two blockers becomes a genuine race-ender the moment the +2/+0 lands. Swinging as a 5/4 that resists chump-blocking is a very different clock than the earlier body the opponent had measured, and seven cards in the graveyard tends to arrive right around the turn the game wants to close. Because the buff is gated to the attack, it is a commitment to aggression rather than a defensive trick: it rewards a build that lets its graveyard grow and keep growing, since anything that empties the yard back below seven quietly switches the payoff off. This is graveyard-count aggression stripped to its simplest working form: no sacrifice loops, no reanimation, no self-mill of its own. Just a threat that hits harder the longer the game runs, in a shell where cards accumulate as a matter of course, and a keyword that makes those extra points land.
