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Moxonomy

Cruel Sadist

Creature — Human AssassinBlack mana

A repeatable creature-kill engine that grows itself and then spends that growth, all packed onto a one-mana body. The math is deliberately punishing: every counter costs a tap, a black mana, and a life point, and the damage activation costs three more mana and ties up the tap again, so the assassin can charge or fire but never both in a single turn. That sequencing tax is the whole balance: a control player has to commit several turns of mana and life to stockpile counters before a single big shot ever lands, and an opponent who sees the storage growing has every chance to kill the 1/1 in response. Removing the counters shrinks Cruel Sadist back toward dead, so each use trades its own survivability for a kill. The design lineage is the slow-build pinger, the Royal Assassin idea reworked so the ammunition is a resource you meter out over time rather than a tap-to-destroy you fire at will: more flexible because it scales to whatever toughness you have banked, less reliable because the body holding that ammunition is the most fragile thing on the board. It rewards a grindy, mana-flush game and asks nothing of you in a fast one, which is exactly the tension a one-drop assassin with this kind of activation cost is built to carry.

Cruel Sadist (m15)
M15 · #93rare
Pricing
Normal: $0.21
Foil: $1.10
Oracle Text

Rules text

Black mana, Tap, Pay 1 life: Put a +1/+1 counter on this creature. 2 generic manaBlack mana, Tap, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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