Cruel Grimnarch
The enters trigger is where this Cleric reveals it was built for a full pod, not a duel. A 5/5 with deathtouch for six is a fine top-end body, trading up or down in combat and daring anything to block. But the ability sizes itself to the table: each opponent discards a card of their own choosing, and for every opponent who has none to lose, four life comes back to you instead. This is hand-attrition that scales with head count, and a cushion against the players who would rather empty their hands early: aggressive decks, storm shells, hellbent black. It solves the perennial problem for a grinding discard effect, which is what a hand-attack trigger does when an opponent is already hellbent and has nothing to throw away. The life is not a drain (the opponent loses nothing), and it is not a choice you or they make; it is the conditional payoff that keeps the trigger from ever whiffing. That conditionality is the design discipline: an opponent with cards feeds your hand-attrition plan, an opponent without them feeds your life total, and neither outcome leaves the six mana doing nothing. Deathtouch on a large body is the incidental part; the discard-per-opponent-or-life-per-empty-opponent structure, scaling with the number of players across the table, is why the card exists.
