Skip to content
Moxonomy

Crown of Fury

Enchantment — Aura1 generic manaRed mana

The standing line is intentionally small: a point of power and first strike, the sort of buff you slap on an attacker to steal a single combat step. Where this Aura earns its keep is the sacrifice mode, which does not flood your whole board indiscriminately but reaches only creatures sharing a type with the enchanted one. Enchant a Goblin and crack it, and every Goblin attacks with first strike and an extra point until end of turn; do the same in a Soldier build and the spread shifts to whatever else carries that tag. The type restriction buys the reach: the card rewards a board committed to one tribe rather than a pile of unrelated bodies, and it converts that commitment into a surprise alpha strike. First strike carries most of the weight in that mode, since granting it to a swinging squad mid-combat can flip a stalled race into a rout the defender priced for ordinary trades. It belongs to a five-color cycle of Crowns, each turning a small permanent buff into a one-shot team pump keyed off shared creature types, and it is narrow by design: written for an environment where the deck you assembled told you which Crown you wanted.

Crown of Fury (ons)
ONS · #196common
Pricing
Normal: $0.17
Foil: $0.61
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close