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Moxonomy

Crown of Ascension

Enchantment — Aura1 generic manaBlue mana

Most evasion Auras are dead weight the moment their host dies: pure tempo investments with no exit. This one cashes out instead. The flying it grants while attached is the quiet half of the design; the real payoff is the sacrifice line, which converts the whole investment into a one-shot tribal trick. Crack it and the enchanted creature plus every creature sharing its type takes to the air until end of turn, turning a Goblin or Soldier ground stall into a board-wide alpha strike out of nowhere. That reframes the Aura: it stops being a single-target evasion tool and becomes a one-time finisher you hold until the swing is lethal. The price for that flexibility is commitment. The surprise only reaches creatures that share a type, so it does nothing in a midrange shell splashing for value; you have to be playing a real tribe for the second mode to matter at all. It is a clean piece of an early-era design philosophy that treated creature types as a resource to be spent rather than a label sitting on the type line, the same idea that later flowered into lords and tribal anthems but expressed here as a single explosive turn.

Crown of Ascension (psal)
PSAL · #E28common
Pricing
Normal: $0.11
Foil: $0.53
Oracle Text

Rules text

Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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