Crow of Dark Tidings
A self-milling body that pays its fuel in two installments: two cards on the way in, two more when it dies. The split is the whole design. Most graveyard-feeders dump their entire yield on entry, a cantrip with a mill rider or a fetch that thins as it resolves, but this one banks half its output behind a death trigger, which means it serves two opposed plans from one card. A self-mill or reanimation shell wants all four cards in the yard plus the chump-then-die rhythm that stocks a delve count or feeds a recursion loop; a tempo deck just wants a 2/1 flier that happens to fill the bin as a side effect. The death half is where the texture lives, because the payout only lands when the creature actually dies: blocked in combat, fed to a sacrifice outlet, or traded away in a fight. Bounce or exile deny it, so the second helping is not automatic; it belongs to whoever forces the trade rather than answers it clean. An honest little engine piece whose worth scales with how much the graveyard matters, paying out on both ends of its life so long as the end is a death and not a return to hand.








