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Moxonomy

Crossroads Village

Land — Town

The tradeoff is old and clean: enter tapped, and in exchange you get to defer the color decision until the moment the land hits the battlefield. That "choose as it enters" clause is what separates this from a fixed dual or a fetchable basic. You are not committing to a color in the deckbuilding phase or holding a set of lands in reserve; you are buying flexibility on the draw step, paying for it with a tempo hit you feel most on turn one and barely at all by the midgame. It sits in the lineage of lands that trade speed for reach, the same bargain struck by cycles of taplands that fix any single color: the cost is always the tapped clause, and the value is always breadth. What's notable here is how narrow the "choose a color" grant actually is. You lock in one color per copy the instant it arrives, so a hand of these behaves like a spread of on-demand single-color sources rather than a rainbow. That makes it a colored-mana consistency tool for demanding manabases, not a splash enabler you can angle mid-game. The design is deliberately unglamorous: a fixing land whose entire job is to make sure the right color is there on the turn you need it, at the price of not being there on the turn it enters.

Crossroads Village (fin)
FIN · #276common
Pricing
Normal: $0.20
Foil: $0.33
Oracle Text

Rules text

This land enters tapped. As it enters, choose a color. Tap: Add one mana of the chosen color.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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