Crook of Condemnation
Graveyard hate usually forces a choice between the scalpel and the bomb, and the value of any single piece depends on which end it commits to. This one refuses to pick. The repeatable activation handles the surgical work: pluck a single key card out of a bin (a recursion target, a delve enabler, a flashback spell) for one mana at a time, on your own schedule, leaving everything else intact. The self-exiling clause swings to the opposite extreme, voiding every graveyard at once when a combo threatens to assemble all its pieces from the yard. The tension is that both modes live on the same object and pull against each other: hold the artifact back to grind incremental exiles and you keep the panic button in reserve, but the instant you press it the tap engine is gone. That self-sacrifice is also what keeps the mass exile from being free; the cost of pulling the trigger is the artifact itself. What makes the design travel is its colorlessness and the modesty of the mana on each mode, letting it answer graveyards in decks that would never touch a colored hate spell. The through-line across this style of colorless graveyard answer has always been flexibility over raw efficiency, and here the flexibility is literalized: one card that can behave as a slow attrition tool and then cash out for a one-time reset.
