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Moxonomy

Cromat

Legendary Creature — IllusionWhite manaBlue manaBlack manaRed manaGreen mana

Five colors of mana up front buys you a 5/5, and then the real tax begins: every ability demands a second pair of colors, each pair on-theme for what those two colors do together. White-black murders whatever it is fighting; blue-red gives it the air; black-green regenerates it through removal; red-white pumps; blue-green tucks it back atop the library to dodge a worse fate. The conceit is that no single activation is worth much, but the card asks you to keep every color flowing just to access a buffet of small tools. That is the cost the body pays for: the 5/5 is fine, but the five-color identity is the whole tax, and the abilities only fully open up if your mana base already speaks every color at once. This is a capstone joke from the era obsessed with allied-and-enemy pairings and gold-card density, a creature built to demonstrate what a body looks like when it talks in all five colors and answers itself in pairs. Later five-color marquee creatures would chase raw power; this one chases completeness, a self-contained toolbox whose every blade points back at its own combat step.

Cromat (apc)
APC · #94rare
Pricing
Normal: $4.43
Foil: $111.18
Oracle Text

Rules text

White manaBlack mana: Destroy target creature blocking or blocked by Cromat. Blue manaRed mana: Cromat gains flying until end of turn. Black manaGreen mana: Regenerate Cromat. Red manaWhite mana: Cromat gets +1/+1 until end of turn. Green manaBlue mana: Put Cromat on top of its owner's library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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