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Moxonomy

Crimson Wisps

InstantRed mana

The haste-and-cantrip package is the honest part of the deal, but the clause that does the real combo work is the one that reads almost as flavor text: target creature becomes red. Coloring your own attacker is a non-event; coloring a creature you do not own, or one you are setting up for a red-keyed interaction, gives the spell a reason to live outside aggro. For a single mana that replaces itself, you can hand a creature haste to push damage on a turn it could not otherwise attack, or you can change a creature's color to switch on an effect that cares about red: a pump that only hits red creatures, a cost reduction tied to color, a tribal payoff that wants a body in the right color. The cantrip is what keeps the conversion from being a tempo sink, which is why the card survives in builds that never actually want the haste at all. Expedite is its closest sibling, granting haste plus a card without the color twist, and the difference between the two is exactly that rider: a clause that does nothing in most hands and everything in the deck built to exploit it.

Crimson Wisps (shm)
SHM · #88common
Pricing
Normal: $3.60
Foil: $46.07
Oracle Text

Rules text

Target creature becomes red and gains haste until end of turn. (It can attack and Tap this turn.) Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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