Criminal Enterprise
Aristocrats decks have always run into the same bottleneck: they need a steady supply of expendable bodies, and most of the payoff cards assume you have solved fodder-generation somewhere else. This handles both halves in one enchantment, first minting a token to sacrifice and then paying you for spending it. The evasion on that 2/1 Villain is the quiet part doing real work: menace means it either trades up or connects, and its eventual death still feeds the drain either way. The single point of toughness is not a liability so much as an invitation, since the whole point is to churn the body over. The ceiling lives in the phrasing "a Villain you control," not "this token": the drain fires on any Villain's death, so the enchantment reads as a tribal payoff rather than a one-and-done loop that dries up after the starter dies. That is the difference between this and the disposable-token designs it resembles. Left alone it produces one body and a slow trickle. Placed behind a stream of Villains and a sacrifice outlet, it becomes a repeating symmetrical drain that chips each opponent while refilling your own life total. The design leans entirely on that tribal type line to scale, which makes it a build-around anchor rather than a self-sufficient value piece.
