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Moxonomy

Crew Captain

Creature — Human WarriorBlack manaRed manaGreen mana

Four power stapled to a toughness that folds to almost any interaction, hasted so it can hit the turn it lands: the numbers announce a beater and nothing more. The indestructible clause is the compensation, and its wording draws a hard line: protection lasts only while the creature entered this turn. That shield covers exactly one attack. Play it, swing, and it walks through blocks and instant-speed removal on its arrival turn; the moment your turn ends, the indestructible falls away. On the opponent's turn it is a plain body again, exposed to a sorcery-speed sweeper, a two-mana kill spell, or an instant-speed burn during their combat. The design leans on tempo rather than resilience: it rewards emptying your hand and committing to an offensive, and it punishes the durdle by leaving nothing behind if you fail to press. Asking for three colors to power a creature whose defensive stat matters on only a single turn is a steep price, and the card pays it by pointing every incentive toward attacking. That timing window is the whole trick: survivability is front-loaded onto the entry turn and stripped away on every turn after, so the correct line is almost always to send it now rather than hold it for later value.

Crew Captain (snc)
SNC · #180uncommon
Pricing
Normal: $0.03
Foil: $0.04
Oracle Text

Rules text

Haste This creature has indestructible as long as it entered this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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