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Moxonomy

Creosote Heath

Land — Desert

The Selesnya tapland has always paid for its untapped-turn tempo loss with nothing but the tap; this one hands you a shred of that time back in the form of a point of reach. It is a small trade, but a real one: the same enters-tapped clause that costs you a turn also gives the land an enters-the-battlefield trigger to hang value on, and a single point of face damage is the kind of chip that closes games a turn or two earlier than you would otherwise have won them. That the damage fires when the land enters, targets only an opponent, and cannot be reused is what fixes its role: this is not a repeatable pinger and not something you tap to snipe your own creatures. You get exactly one point, on arrival, aimed at the enemy face, and then the land settles into being a green-or-white source. That places it in the long line of dual lands built to give the taplander a reason to exist beyond fixing: the ones that gain you life, the ones that scry, the ones that surveil. This is the aggressive cousin, fixing that only earns its slot in a deck already trying to end the game before the tapped turn matters. Outside of that, it is a Selesnya source that costs you tempo for a benefit that lands once and never comes back.

Creosote Heath (otj)
OTJ · #255common
Pricing
Normal: $0.32
Foil: $0.30
Oracle Text

Rules text

This land enters tapped. When this land enters, it deals 1 damage to target opponent. Tap: Add Green mana or White mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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