Creepy Crawler
Reach and menace are the honest part of this spider; the rest of it waits for the table to get spooky. The 2/4 body plays defense while you assemble the fear condition, and menace makes the combat step where the payoff fires harder to chump. That payoff is gated on a peculiar state check: the trigger only cashes in against a player who is "afraid of you," which the card defines by pointing at black's dread tribes and their kin, a Horror, a Nightmare, an enchantment, or a face-down creature that entered or attacked that same turn. This design belongs to a small family of creatures that lock their upside behind a type-based board state you control rather than behind their own stats, so it functions less as a standalone threat than as a capstone on a deck already built around the flavor of fright. Absent that scaffolding it swings for two and draws nothing; surrounded by the right kind of nightmare, it grinds down a hand while replacing itself in the process. The mechanic is a costume: an unassuming arachnid stapled to a rider that only triggers once the table is properly haunted, and the deckbuilding tax it hides is real, since keeping the fear condition live every turn is the actual cost of admission.
