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Moxonomy

Creeperhulk

Creature — Plant Elemental3 generic manaGreen manaGreen mana

A repeatable Overrun stapled to a body, and that distinction is the whole pitch. Where the classic green alpha-strike anthem is a one-time sorcery that floods the whole team, this prices its boost per creature and per activation: feed it the mana and any one of your attackers becomes a 5/5 trampler for the turn, then another, then another, for as long as you can pay the 1 generic manaGreen mana toll. The base-power-and-toughness clause is the wrinkle worth knowing, because it cuts both ways: it sets a creature to 5/5 rather than adding to it, so it turns a 1/1 mana dork into a real threat but actually shrinks anything already bigger than 5/5 before other modifiers stack on top. That makes it a leveler, not a pure pump, ideal for a board of small Plant tokens or utility one-drops you would rather not see chump-block away. The 5/5 trample frame on the card itself means it pays its own activation, big enough to matter before you spend a single point of mana animating the rest. It is a mana sink in green's oldest tradition: turn excess lands into lethal. The catch is that each activation goes on the stack and targets, so an opponent holding instant-speed removal can answer the pumped creature in response, fizzling the boost and the mana behind it.

Creeperhulk (j22)
J22 · #643rare
Pricing
Normal: $0.27
Foil:
Oracle Text

Rules text

Trample 1 generic manaGreen mana: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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