Credit Voucher
Four mana and a sacrifice buys one act of hand sculpting, and the structure of the exchange is where the design reveals itself. You shuffle any number of cards from hand back into your library, then draw exactly that many, so the ability swaps one-for-one without growing or shrinking your selection. The hidden cost is the artifact itself: you spent a card to deploy it, so the full transaction leaves you down one, a built-in card disadvantage the symmetry of the activation papers over. That makes it a quality filter rather than card advantage, the distinction every selection effect lives or dies on. The shuffle is the friction that prices the rest. Cards return to the library blind rather than to the bottom, so there is no surgical control over the next draw, only a wholesale randomization of what you have already seen and rejected. The steep activation tax then sets the effect well above the cheap instant-speed cantrips that would later make this kind of digging routine. It reads as an early, clumsy stab at hand fixing from before scry and impulse-draw templating settled in and retired the full-hand reshuffle. As an artifact it dodges summoning sickness, so a player holding four mana can cast it and crack it the same turn; the cost is steep enough that you only reach for it once your grip has calcified into stone and you would rather gamble on fresh cards than play the ones you are holding.
