Craven Hulk
The whole point of a 4/4 for four mana is that it holds the ground on defense as easily as it presses on offense; this Giant is priced like that beater but built to refuse half the job. The drawback is narrow and specific: it can't block alone, so it needs a partner in the way before it will stand in front of anything. That single line reframes an otherwise vanilla body into a purely aggressive tool, a creature that wants to be attacking because it is a liability the moment you fall behind. It is the color-pie logic of red made mechanical: red gets efficient bodies, but it pays for them with an unwillingness to sit back. The Coward creature type, rare enough to be a flavor punchline more than a tribal hook, does the storytelling that the rules text carries out. As a design, it belongs to a long line of red beaters whose downsides are conditional rather than constant: cards that hit like a bigger creature until the exact situation their weakness describes arrives. The friction is real only against decks that go wide enough to threaten a race, where you are forced to double up blockers or take the hit. Against most opponents the clause never comes up, which is exactly the bet the rate is making.
