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Moxonomy

Craven Hulk

Creature — Giant Coward3 generic manaRed mana

The whole point of a 4/4 for four mana is that it holds the ground on defense as easily as it presses on offense; this Giant is priced like that beater but built to refuse half the job. The drawback is narrow and specific: it can't block alone, so it needs a partner in the way before it will stand in front of anything. That single line reframes an otherwise vanilla body into a purely aggressive tool, a creature that wants to be attacking because it is a liability the moment you fall behind. It is the color-pie logic of red made mechanical: red gets efficient bodies, but it pays for them with an unwillingness to sit back. The Coward creature type, rare enough to be a flavor punchline more than a tribal hook, does the storytelling that the rules text carries out. As a design, it belongs to a long line of red beaters whose downsides are conditional rather than constant: cards that hit like a bigger creature until the exact situation their weakness describes arrives. The friction is real only against decks that go wide enough to threaten a race, where you are forced to double up blockers or take the hit. Against most opponents the clause never comes up, which is exactly the bet the rate is making.

Craven Hulk (khm)
KHM · #127common
Pricing
Normal: $0.05
Foil: $0.08
Oracle Text

Rules text

This creature can't block alone.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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