Craterize
Land destruction at four mana with no upside is a relic of an era when Wizards rationed the effect through cost rather than design cleverness. The template here is the plainest version of the function: pay the premium, blow up a single land, get nothing else. That bluntness is the whole point. Stone Rain set the mana-denial rate at three; raising it a full mana with no rider attached makes the trade pure tempo loss in most games, a one-for-one that costs you a turn and rarely lands you ahead. The effect only earns its keep against the lands that are not really lands: a creature-land swinging for damage, a utility nonbasic doing work beyond tapping for mana. Against those targets the card flips from dead weight to a removal spell that happens to strip a mana source on the way out. It is mana-denial-as-removal, priced so that the answer never wants to be a maindeck staple and the design never has to worry about it warping a format. Plenty of land destruction since has tried to justify a slot with a second mode or a discount; this one is the control sample, the version that shows exactly how little a bare Destroy target land is worth when nothing sweetens it.
