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Moxonomy

Craterhoof Behemoth

Creature — Beast5 generic manaGreen manaGreen manaGreen mana

The number that wins the game. Green has always had ways to flood the board with bodies, but it spent a long time without a clean way to convert that board into lethal in a single turn. This is the answer the color was missing: a finisher whose entire job is to take a wide, stalled position and end it on the spot. The pump scales with creature count, so the more the deck has done before it arrives, the larger the swing; haste means it does not wait a turn for the math to matter, and trample means chump blockers do not save anyone. What it asks for is the buildup, because eight mana off three green pips is steep, and on an empty board it is a 5/5 doing very little. That tension is the whole design: it is not a value card or a midgame play, it is a payoff that demands you already be ahead on the battlefield, then makes "ahead" mean "dead." Tutor it, reanimate it, ramp into it, blink it for a second trigger; every green combo engine built around generating creatures or mana eventually points at the same convert button. It is less a card than a victory condition that other cards are designed to reach.

Craterhoof Behemoth (mm3)
MM3 · #122mythic
Pricing
Normal: $21.21
Foil: $19.23
Oracle Text

Rules text

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

13 sets
Show all 13 other printings
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