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Moxonomy

Crash Through

SorceryRed mana

Granting trample to your whole team for a single red mana would be a marginal effect on its own; the cantrip is what turns it into something a deck actually wants to run. Pay one mana, push your attackers through chump blockers, and replace the card in hand: the spell costs you nothing in card economy, which is exactly what makes it a credible inclusion in aggressive red builds that lean on prowess and spell-count payoffs rather than the trample line itself. The trample clause matters mainly as insurance against a token wall or a single oversized blocker, but most of the time the spell gets cast for the draw and the storm-style "I cast a spell this turn" bookkeeping, with the keyword grant as a free rider. It belongs to the small family of one-mana red cantrips that exist to feed a critical mass of cheap spells while doing a sliver of board-relevant work: enough utility to justify the slot, cheap enough not to disrupt the curve. The honest read is that the trample is the flavor and the cantrip is the function.

Crash Through (m19)
M19 · #133common
Pricing
Normal: $0.28
Foil: $0.55
Oracle Text

Rules text

Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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