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Moxonomy

Cranial Ram

Artifact — EquipmentBlack manaRed mana

Equipment that scales with your artifact count is old news; strapping that scaling onto a body it manufactures itself is where this one gets interesting. Living weapon means the +X/+1 buff never sits idle waiting for a creature to hold it, because the Germ token is the creature: the moment it enters, you have an attacker whose power reads directly off your board of artifacts. And because Cranial Ram is itself an artifact, X is never zero: the equipped Germ is a 1/1 at absolute minimum, growing as you deploy more artifacts and shrinking back toward that floor when they leave. The bonus is a static equip effect rather than a counter, so it recalculates live: swinging high on a full board, settling low after a wipe or a sacrifice chain, but never leaving the token dead where it stands so long as the equipment remains attached. The rakdos color pairing points it squarely at aristocrats and treasure-fueled builds already flooding the board with cheap artifacts, where the Germ doubles as sacrifice fodder that happens to hit hard first. Equip 2 generic mana lets the buff jump to a survivor after the token dies, so the equipment outlives its own body: the Germ is a starter engine, not the whole plan.

Cranial Ram (mh3)
MH3 · #180common
Pricing
Normal: $0.18
Foil: $0.28
Oracle Text

Rules text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip 2 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Banned
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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