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Moxonomy

Crackling Cyclops

Creature — Cyclops Wizard2 generic manaRed mana

A 0/4 that hits for nothing until you spend a card on it: prowess distilled into its most aggressive form. The 4 toughness does two jobs at once, letting the Cyclops stand in front of early attackers and survive the ground stall while your spells go on the stack, then converting to a 3/4 the moment one is cast, a 6/4 or 9/4 if you chain two or three in a turn. Where prowess grants a stackable +1/+1 that also fattens toughness, this trades width for spike, adding +3/+0 per noncreature spell and leaving the body exposed to burn between combats. The reward is front-loaded onto the attack step, so the play pattern is to hold the wall until you can empty a hand of cantrips and burn into a single lethal swing. It punishes overcommitting to any one trigger (there is no lasting board presence, only a window that closes at end of turn) and favors the spell-dense deck that treats creatures as finishers rather than the plan. The lineage runs through every spells-matter beater that wanted to be more than a 2/1 with prowess: this one keeps the fragile base but promises a much larger payoff for the deck built entirely around casting instants and sorceries.

Crackling Cyclops (fdn)
FDN · #83common
Pricing
Normal: $0.10
Foil: $0.18
Oracle Text

Rules text

Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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