Crack Open
Naturalize is the ancestor here, and the extra clause is a deliberate answer to the format-agnostic complaint that green's disenchant effects are tempo-negative: you spend a card and mana to trade down, and the artifact or enchantment was often doing less than the removal cost you. The Treasure token closes that gap without altering the color's identity. You still pay full price to blow up the target, but you walk away with a one-shot mana source that fixes your colors, so the trade refunds a floating mana of any color the moment you need it. That refund is what makes it splashable in a way plain Naturalize never was: the Treasure smooths the exact multicolor manabases that most want green as a support color for its enchantment removal. It reads like a small kindness, but the sacrifice-for-any-color line is the load-bearing part. Green historically pays for its fixing with bodies (mana dorks) or lands; here it comes stapled to interaction, which is precisely the axis green usually cannot access. Note the timing: it is a sorcery, so it cannot ambush an Equipment mid-combat, and because it targets a permanent it cannot answer an artifact spell on the stack. What you buy for the loss of that window is the guarantee that the trade never leaves you down on resources, and often leaves you up a color you were missing.

