Cower in Fear
A one-sided sweeper priced for the early game: instant-speed -1/-1 to every creature your opponents control, leaving your own board untouched. The -1/-1 framing instead of straight damage matters because it shrinks power to alter combat math and bypasses indestructibility and regeneration. It does not care how many bodies are across the table, it shaves a point off all of them at once, which clears the X/1 tokens, the one-toughness mana dorks, and the freshly cast weenies that white and red aggressive decks lean on. The instant timing is the real lever here: held up through an opponent's attack step, it ambushes a swarm mid-combat, turning what looked like a lethal alpha strike into a pile of dead creatures and a wasted turn. The trade-off is plain in the math. A flat -1/-1 is a blowout against a board of one-toughness creatures and nearly worthless against anything bigger, so the card rewards reading the opposing curve before committing the mana. That narrowness is what kept it a defensive role-player rather than a maindeck staple: it answers a specific shape of board, the cheap and numerous one, and asks you to know when that shape is coming.


