Courtly Provocateur
Both halves of the lure tax: one button to force an attack, another to force a block. That symmetry is the whole pitch. Most lure effects are static and one-directional, riveting all of an opponent's creatures to a single blocker; this splits the function into two repeatable taps and hands the steering wheel to either side of combat. The forced-attack mode is removal disguised as combat math, sending a problem creature into a waiting blocker or a wall it cannot get past. The forced-block mode taxes a defender's options, forcing a chump into combat, or baiting a sweeper-shy player into committing a body where you can punish it. The tradeoff is the throttle: one target per turn, one tap, on a 1/1 Wizard with no protection of its own, so it has to survive a turn cycle to matter and dies to anything that looks at it. That fragility is what keeps an effect this manipulative honest, and why it tends to live in decks already built to defend a backline. As a piece of combat tooling it sits in the same family as the old lure enchantments, but reframed as a pilot's instrument rather than a one-shot trap: the value comes from choosing a different victim each turn rather than locking the board into a single doomed swing.
