Court Archers
Exalted and reach are both defensive instincts, which is what makes this body a quietly coherent piece of design rather than two keywords stapled together. The reach handles fliers on a 1/3 frame built to sit back and trade up, and the exalted trigger rewards the same patient posture from the other side: hold the line with most of your team, send one threat in alone, and watch it grow. The tension the card resolves is that exalted normally wants you committing to a single attacker while your other creatures stay home, and a 1/3 with reach is exactly the kind of body happy to stay home and block. One creature guards against an aerial assault while feeding the lone attacker you push through unopposed. It is not asking to be that attacker itself; a 1/3 rarely connects for meaningful damage solo. Instead it works as a stationary engine piece in an exalted shell, where the payoff is some other creature carrying the accumulated bonuses to a lopsided swing. The archer-with-reach lineage runs deep in green's color pie, but pairing that grounded defensive role with an offensive incentive keyword is the wrinkle that gives this otherwise modest common its identity: a defender whose contribution to the attack is to stay put.
