Skip to content
Moxonomy

Coursers' Accord

Sorcery4 generic manaGreen manaWhite mana

Populate has a chicken-and-egg problem built into the keyword: it copies a creature token you already control, which means it does nothing until something else has put a token on the board first. This sorcery solves that bootstrapping in a single line by making a 3/3 Centaur and then immediately copying it, the most literal possible demonstration of how the mechanic is supposed to read at the table. Make the token, then double the token you just made. The catch lives in what gets doubled: a 3/3 with no abilities is the kind of token whose value comes from being copied cheaply off some other, bigger effect later, not from the doubling happening here at full retail. Paying six mana to stamp out a vanilla beater twice is a steep premium when the whole appeal of populate is copying something more frightening than a vanilla beater. So the honest read is a common-rarity bridge into a token-and-populate deck: a card built to teach the keyword and to hand a board-flooding strategy a body it can copy from richer sources. It does the most unglamorous job in its slot, with no pretense of doing more, and that modesty is the point. The training-wheels version of a mechanic whose exciting payoffs lived elsewhere has to exist so those payoffs have something to chew on.

Coursers' Accord (rtr)
RTR · #154common
Pricing
Normal: $0.10
Foil: $0.26
Oracle Text

Rules text

Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close