Countryside Crusher
A 3/3 for three whose growth is bankrolled by its own deck thinning: each upkeep it strips lands off the top until it hits a nonland, banking a +1/+1 counter for every land binned along the way. The clever part is what the mill guarantees rather than costs. The trigger resolves before you draw, so the cards it removes are lands you were going to draw and skip anyway; what reaches your hand for the turn is a live spell. The Crusher front-loads your card quality and converts the dead draws into a snowballing body. That makes it a counters-matter creature gated by neither combat nor sacrifice but by how many lands your library is willing to throw on the pyre, which means it wants a high land count, not a lean one: more lands in the deck means more fuel for the upkeep loop and more counters per turn. The second clause is broader than the engine that feeds it, though. It rewards any land card put into the graveyard from anywhere, so fetches cracking, lands sacrificed, lands discarded, and lands milled by other effects all stack counters too, untethered from the reveal loop. Lean on that and the upkeep trigger becomes a floor instead of the whole plan. The tension is honest: you accept that you will stop hitting land drops, in exchange for a clock that fattens itself off the part of your library you would otherwise have wasted.

