Countless Gears Renegade
A 2/2 for two that wants to enter the battlefield after a funeral. Left to stand on its own, this Dwarf is a plain body with no upside; sequence a permanent leaving play earlier in the turn and the same investment yields two creatures instead of one. The revolt trigger turns the card into a puzzle about timing rather than resources: the Servo reward is small enough that you cannot afford to lose tempo manufacturing the condition, so it wants to ride on departures you were already getting (a fetched land cracking, a token sacrificed, a permanent bounced or blinked). That is the structural signature of the whole revolt cycle, and it separates these cards from a flat enters-the-battlefield bonus: the ability is binary. Meet the condition and you have a two-body play stapled into a single card; miss it and the trigger simply fails to fire, leaving a below-rate creature holding the line. When the engine is humming, the extra Servo feeds artifact counts and sacrifice fodder alike, which is the axis this design was built for: it does its best work inside a shell that is already trafficking in permanents leaving play, and asks the deckbuilder to have arranged the loss before the gain rather than pay extra for the privilege.


