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Moxonomy

Corrupted Zendikon

Enchantment — Aura1 generic manaBlack mana

Black-and-red have long flirted with the same impulse: turn your lands into attackers without spending a precious creature slot to do it. The trade this version makes explicit lives in the death clause. Animating a land puts your mana base into combat, and a 3/3 with no evasion will trade, chump, or eat removal sooner rather than later. Most effects of this kind simply lose you the land when it dies; here the enchanted card returns to its owner's hand, so the manland that died in the exchange comes back to be replayed (and, if you draw a second copy, re-animated). The recursion is the whole point of the gamble: the body is expendable, but the land underneath it is not. It also rewrites the usual Aura math. The standard fear with auras is the two-for-one, where one removal spell answers both the enchantment and what it sat on. The death trigger collapses that back to a one-for-one: kill the Ooze and you have spent a card to bounce a tapped-out land, leaving the enchantment in the graveyard but the real asset back in hand. The design sits in a long line of "your land is now a creature" effects stretching back through cards like Living Lands and the manlands proper, but it picks the cheapest, most disposable corner of that space: a two-mana body you expect to lose and are built to get back.

Corrupted Zendikon (wwk)
WWK · #55common
Pricing
Normal: $0.12
Foil: $0.48
Oracle Text

Rules text

Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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