Corrupted Zendikon
Black-and-red have long flirted with the same impulse: turn your lands into attackers without spending a precious creature slot to do it. The trade this version makes explicit lives in the death clause. Animating a land puts your mana base into combat, and a 3/3 with no evasion will trade, chump, or eat removal sooner rather than later. Most effects of this kind simply lose you the land when it dies; here the enchanted card returns to its owner's hand, so the manland that died in the exchange comes back to be replayed (and, if you draw a second copy, re-animated). The recursion is the whole point of the gamble: the body is expendable, but the land underneath it is not. It also rewrites the usual Aura math. The standard fear with auras is the two-for-one, where one removal spell answers both the enchantment and what it sat on. The death trigger collapses that back to a one-for-one: kill the Ooze and you have spent a card to bounce a tapped-out land, leaving the enchantment in the graveyard but the real asset back in hand. The design sits in a long line of "your land is now a creature" effects stretching back through cards like Living Lands and the manlands proper, but it picks the cheapest, most disposable corner of that space: a two-mana body you expect to lose and are built to get back.
