Corrupted Harvester
Six power on a three-toughness frame is a body designed to swing big and die ugly, and the regeneration shield is the only thing standing between this beater and a one-and-done attack. But the fuel inverts the usual regenerator's pitch. Most regenerators ask you to leave a single mana untapped to push one threat through a sweeper or a brutal block; this one demands a black mana and a creature off your own board for every shield. That trade only pays when the bodies you feed it are not doing much else, which points the card toward a grind plan: a board crowded with expendable fodder, all of it funneled into making one recurring attacker into an inevitability. In any deck that already wants creatures leaving play for value, the regeneration becomes the smaller half of the appeal; the sacrifice itself is the engine, and this is a sink for tokens and death triggers as much as a finisher. The three toughness is the honest part of the bargain. A 6/3 wants to be the aggressor, but its survival is rationed by how much of your own side you are willing to spend, and even a regenerated body still folds to anything that bypasses regeneration outright. A blunt instrument from an era when six-power black creatures came with a string attached, and this one's string runs straight through the rest of your team.
