Corrupt Official
The discard trigger inverts the usual logic of evasion: most attackers want to slip past blockers, but this one wants to be blocked, because the instant it is, the defending player pitches a card at random. That makes every swing a forced choice. Take three to the face, or pay a card to wall it. The trigger fires in the Declare Blockers step the moment a blocker is assigned, so the tax lands before damage is even on the table. Regeneration is what keeps the threat alive long enough to matter: a 3/1 body folds to almost any block, and without the to bring it back, the discard clause would rarely collect more than once. Spend the regen mana and the creature becomes a recurring toll the defender either eats turn after turn or removes at sorcery speed between attacks. The catch is the rate. A five-mana 3/1 was a heavy ask even in its era, and the random discard erodes a hand rather than surgically removing a specific answer, so it grinds an opponent down instead of dismantling a plan. This is attrition-minded, slow-disadvantage design from a period that prized accumulation over tempo: the reward was never the swing but the steady leak from the other player's hand. As hand disruption stapled to a body, it sketches an idea later black creatures would execute with cleaner numbers and targeted precision.
