Corrosive Ooze
Green rarely gets to attack Equipment directly, and this Ooze is one of the color's cleaner answers to it: a fair 2/2 for two whose triggered ability lies dormant until an equipped creature is on the other side of the combat. The destruction clause is the sharpest decision in the design. It does not bounce or exile the gear; it destroys all Equipment attached to that creature, and it waits until end of combat, so a single combat step between the Ooze and a suited-up attacker can strip an entire kit at once. The blocking-or-being-blocked wording cuts both ways, which is what makes it more than a defensive hoser: the opponent does not want to chump-block it with a buffed-up creature, and swinging into it while equipped invites the same punishment. Against a board loaded with swords and axes, that can resolve into a two-for-one or three-for-one from one attack step, which is a lot of value tucked behind a plain body. The honest cost is that the trigger simply never fires without Equipment on the opposing creature: this is a conditional answer, potent against exactly one axis and inert against everything else. That conditionality is the whole trade, not a flaw in it. The body is never blank (the ability is always there, waiting for a matchup that supplies its target), but its relevance is entirely a function of what the other deck chooses to bring.
