Corpulent Corpse
The suspend cost is where the joke lives. Six mana for a 3/3 with evasion is filler nobody runs; the same body for a single black mana, deferred five turns into the future, becomes a thought experiment about how much you value patience. You pay now, watch the time counters tick down across five upkeeps, and on the last one the Zombie arrives with haste, swinging unblockable for three against anything that isn't black or an artifact. The math rarely justifies the wait: a board that survives five of your turns intact has bigger problems than a small evasive beater. What makes the design worth remembering is its honesty about being a tax-deferral mechanic. Suspend lets you convert idle mana into a banked creature, and this is the unglamorous baseline that exposes the cost: you trade tempo and information (the card sits exiled, visible to everyone) for a steep discount on a body you'd otherwise never touch. Fear is there to make the eventual swing land, so the slow-cooked payoff connects rather than dying to a chump block. It is a teaching card more than a winning one: a low-stakes printing that lets a player feel what suspend asks of them before reaching for the suspend cards that actually crack a game open.

