Corpse Lunge
Removal that bills the graveyard rather than the hand. The damage scales with the power of a creature you exile from your graveyard, which means the spell does nothing until you have a body to feed it and a dead one to spend, and it punishes you twice: once for the creature you lost, again by removing it from any recursion or reanimation plan. A graveyard-oriented black deck is the only place that double cost reads as a feature, where a fat creature dying early becomes ammunition instead of a setback, and a self-mill or sacrifice engine keeps the magazine loaded. The ceiling is uncapped in theory (exile a six- or seven-power creature and the damage follows), but the real constraint is that the best fuel is exactly what those decks want to bring back, so every cast is a small argument with yourself about whether the kill is worth the exile. It reads like a black answer to the old white and red "damage equal to power" tricks, except the power comes from a corpse you already paid for once, which is a tidy bit of color-pie reasoning: black does not get clean burn, so it taxes the graveyard for the privilege. A removal spell whose efficiency is entirely a function of how much death you have already banked.
