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Moxonomy

Corpse Knight

Creature — Zombie KnightWhite manaBlack mana

The trigger is the thing to read carefully: it fires on creatures, not permanents broadly, and on other creatures that enter under your control. That narrows the payoff and sharpens the deckbuilding question. Every mana dork, every recruited hatebear, every reanimated body now pings the whole table for a life each, which turns a go-wide aristocrats shell into a drain engine that does not need a sacrifice outlet to close. The interesting overlap is with token production: a single populate or a swarm-maker converts board development into a hard clock, since each token that enters is a separate loss trigger. Note what it is not, though: the life loss hits each opponent independently, so a wide board in a multiplayer pod scales the drain outward rather than concentrating it, and the 2/2 body means this is a payoff you protect, not one that protects itself. That fragility is the tradeoff for stapling repeatable, untargeted drain onto a two-drop with no evasion and no way to keep itself alive. It sits with the Orzhov engines that reward flooding the board with bodies rather than trading them one for one, and it asks for the specific commitment of a deck built to keep creatures entering turn after turn rather than one that lands a threat and holds.

Corpse Knight (drc)
DRC · #50uncommon
Pricing
Normal: $0.41
Foil:
Oracle Text

Rules text

Whenever another creature you control enters, each opponent loses 1 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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