Corpse Hauler
Two damage for two mana is a fair enough body that you would never sacrifice it on purpose, which is exactly the trade this design counts on. The recursion comes with a built-in cost that most regrowth-on-a-stick creatures hide: the activated ability costs three mana and the creature itself, so getting a fallen threat back to hand is never a freeroll. You pay full price on the front (a real attacker), then pay again on the back (three mana plus the corpse). What that buys is timing rather than raw value: the body trades or chips in early, and when it has outlived its usefulness it converts into card retrieval at the moment you actually need the creature in your graveyard. The "another target" clause is the quiet limiter, ruling out the obvious loop of returning itself, so it points at your best dead creature instead of feeding a sacrifice engine in a circle. It sits in the long line of black creatures that hand you a one-shot regrowth attached to a disposable body, the school of cards that asks you to spend the creature as a resource rather than keep it on the board. Plain in execution, but honest about it: a beater that quietly becomes a tutor-from-the-yard once the beating is done.

