Coronation of Chaos
Most combat manipulation picks a side: you protect your board or you sabotage someone else's. This targets the same three creatures with both halves, which is where its politics live. The "can't block" clause and the goad clause point at an identical trio, so the effects fold into a single pincer against one opponent: strip their defense this combat, then conscript that same board to attack elsewhere over the next turn cycle. Those creatures cannot block now, and until your next turn they must attack, and must attack anyone but you. The sequencing is the payoff: you clear a lane for your own alpha strike immediately, then aim the disarmed board at a third player later, all from one sorcery at a modest cost. The three-target ceiling matters because it holds the card to a slice of the table's creatures rather than the whole table, so this is a scalpel aimed at a specific army, not a board-wide reset. Goad has long been red and white's way of doing table politics through combat math instead of persuasion, and marrying it to the older "creatures can't block" effect lets two halves cover the same turn from opposite ends: one removes a wall now, the other drags that wall out as an attacker later. Nothing here depends on your own creatures; it depends entirely on reading which opponent is about to become the threat, and pointing their own army at the wrong person.
