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Moxonomy

Coralhelm Guide

Creature — Merfolk Scout Ally1 generic manaBlue mana

The unblockable rider costs a fortune: an activation priced so far past this Merfolk's aggressive window that it reads as an apology for drawing the card late rather than a plan to abuse it. A 2/1 wants to be attacking on turn two, but the ability it carries cannot be paid for until the game has long since moved past what a two-drop body decides. That gap is the design. This is a cheap aggressive drop given a way to still matter once its natural turn has passed and the extra lands pile up, the same floor-of-relevance logic that has kept early creatures from dead-drawing in the late game since aggressive decks first learned to fear flooding. The Ally tag and Scout flavor point at a tribal role rather than a card that stands alone; the mana sink is a consolation, not an engine. Merfolk have a long history of stapling evasion enablers to bodies, most of them costed to squeeze a lethal attacker through when nothing else will close. What separates this one is how grudging the rate is: the effect is real, the price makes sure it never becomes the strategy, only the last resort the strategy reaches for when the board has otherwise stalled.

Coralhelm Guide (a25)
A25 · #49common
Pricing
Normal: $0.04
Foil: $0.24
Oracle Text

Rules text

4 generic manaBlue mana: Target creature can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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