Copy Enchantment
Clone effects almost always point at the creature half of the battlefield, which is why this one stands out: it is blue's answer to the question of what happens when the best permanent in play has no power and toughness. Whatever the most threatening enchantment is, an opposing god, a runaway anthem, a backbreaking lock piece, a value engine humming on its owner's side, this becomes a second one for you. The copy is a fresh object, so it grabs the current printed text rather than any counters or attached auras, and it can mirror a planeswalker-grade threat or simply duplicate your own best engine when no enemy target appeals. Its dependency is what shapes how it plays: with no enchantment on the board it enters as a do-nothing aura-less blank, which means it lives and dies by what the table is already doing. That makes it a reactive card by temperament, a piece that wants other people to have built the thing worth stealing. It sits in the same family of enchantment-flavored clones that blue periodically revisits, trading the universality of a creature-only Clone for reach into a permanent type the color otherwise struggles to interact with. Where a counterspell answers an enchantment before it resolves, this answers it after, by joining it.





