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Moxonomy

Copper Carapace

Artifact — Equipment1 generic mana

The trade is the whole point: +2/+2 for one mana to play and three to equip, paid for by surrendering the equipped creature's ability to block. This is the cheap-aggression Equipment template, where the drawback is not a downside the deck cares about but a flavor of single-mindedness the design leans into. An attacker that can't block loses nothing in a deck that was never going to block anyway, so the can't-block clause functions less as a tax and more as a statement of intent: this is gear for creatures going one direction. The math wants the buff to stay put rather than wander. Three mana to move it is steep against any single creature, so the card pays off as a permanent fixture once it lands, riding the same body across multiple combats, where the +2/+2 swings combat math hard enough to trade up in combat and turn small bodies into real clocks. It belongs to the broad family of low-rarity beatdown Equipment, where the question is never raw power but whether the body underneath is worth dressing up. The rate makes no concessions to generosity; it is built to be a reliable, unglamorous piece of an all-in plan, the kind of card that fills out a curve rather than headlines it.

Copper Carapace (mbs)
MBS · #102common
Pricing
Normal: $0.07
Foil: $0.26
Oracle Text

Rules text

Equipped creature gets +2/+2 and can't block. Equip 3 generic mana (3 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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