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Moxonomy

Coordinated Charge

Instant4 generic manaWhite mana

Five mana for +2/+1 is a bad rate on a team pump spell, and the design knows it: the whole point of this card is that it never has to be that. Cycling for two turns the dead late-game topdeck into a fresh card, and the anthem effect is priced high enough that it only exists as an upside for the games where you have a wide board and want to gamble on a finishing swing. This is the two-mode instant as insurance policy: white gets a combat trick that is functionally a cantrip most of the time, with a lopsided alpha-strike button stapled to the corner for the rare board state where +2/+1 across the team actually ends the game. The lineage here is the "cycling as floor" school of design, where a spell's real value is that it is never a blank; the pump mode is the ceiling, and the ceiling is deliberately overcosted so that drawing it early or in the wrong matchup costs you nothing but two mana. It is a card built around the discard clause, not the spell above it.

Coordinated Charge (iko)
IKO · #6common
Pricing
Normal: $0.13
Foil: $0.37
Oracle Text

Rules text

Creatures you control get +2/+1 until end of turn. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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