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Moxonomy

Control of the Court

Sorcery1 generic manaRed mana

Two mana to see four cards is a rate that reads like a windfall until you notice the tax attached: three of them leave at random, so the card is never a true dig but a lottery, converting six mana's worth of raw draw into card parity where the one card you keep is not fully chosen. The randomness is the whole balancing mechanism. Ordinary card selection lets you pitch the chaff and keep the payoff; here the discard reaches into your whole hand and pulls three at random, meaning the very piece you drew this for can vanish before you cast it, and anything you were holding is fair game too. That turns the effect into something closer to a graveyard-filling engine than a smoothing tool: it rewards decks that want cards in the yard as much as cards in hand, and it punishes the player who tries to use it as a clean refuel. Red rarely gets to draw multiples at all, and when it does, the color's price is almost always this kind of loss of control (discard, exile, damage) rather than the tempo cost blue pays. Filed among the more usable red draw pieces from a self-contained early-era product built for one-on-one play, its edges have kept it a curiosity rather than a staple: too swingy to trust as your card advantage, too cheap to ignore when the graveyard is the point.

Control of the Court (ptk)
PTK · #105uncommon
Pricing
Normal: $28.85
Foil:
Oracle Text

Rules text

Draw four cards, then discard three cards at random.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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