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Moxonomy

Contaminated Ground

Enchantment — Aura1 generic manaBlack mana

Two cards bolted together for the price of one slot: half a manaland-hosing Aura in the vein of older land-disruption pieces, half a slow clock that bleeds the opponent every time they make mana. The Swamp clause is the load-bearing trick. Stripping the enchanted land's other types and forcing it to produce black breaks dual lands and color-fixing outright, leaving a player who needed that land for a particular color suddenly short, while the tap-trigger turns the land itself into a liability they have to think twice about using. It is punishment aimed squarely at greedy nonbasic manabases, and the cleverness is that the two effects compound rather than overlap: the type change attacks what the land does, the life loss attacks the act of using it at all. Against a land that already only taps for black the type change is dead weight, which is the natural ceiling on a card this cheap and this targeted; it wants an opponent leaning on a key utility land or a stretched five-color base to do real work. The lineage runs through every Aura that has tried to make a single land into a recurring tax rather than a one-time removal, but few do both jobs at once, and fewer make the victim's own tapping the source of the damage.

Contaminated Ground (roe)
ROE · #102common
Pricing
Normal: $0.28
Foil: $1.62
Oracle Text

Rules text

Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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