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Moxonomy

Consuming Tide

Sorcery2 generic manaBlue manaBlue mana

A mass return to hand with a survival clause: everyone keeps one nonland permanent, and everything else goes home. That protection rider is doing two jobs at once. It keeps the effect from stranding you as badly as your opponents, and it means the spell reads differently at every table: against a board of dorky tokens it is a devastating reset, against a table each holding one bomb it merely clears the underbrush. The card-draw tail rewards the political read: you draw only when an opponent is already sitting on a fuller hand than yours, so it pays best precisely for the player who has spilled cards onto the battlefield while someone else has hoarded. That points a blue reset in an unusual direction, toward the developing player rather than the one holding back. And because nothing dies (everything returns to hand), the calculus shifts entirely: recursion-heavy decks shrug it off, while creature strategies with enter-the-battlefield triggers can rebuy their board on the recast. The whole package sits in an underexplored corner of blue's toolkit, a mass return that is neither pure Evacuation nor a one-sided bounce, but a negotiated reset that asks who has overcommitted and who has been sandbagging.

Consuming Tide (pvow)
PVOW · #53srare
Pricing
Normal:
Foil: $0.89
Oracle Text

Rules text

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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