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Moxonomy

Consuming Fervor

Enchantment — AuraRed mana

A single red mana buys the biggest one-drop pump in the game, and the entire balance lives in the upkeep clause. +3/+3 for one mana is rate aggressive red has never been allowed to print without a leash, so the design hands you the swing on turn one and then makes the creature pay it back a point at a time. The first upkeep stings the least; the math turns later, and it always ends the same way: a 2/2 that became a 5/5 shrinks to a 4/4, then a 3/3, then a 2/2, then a 1/1, then 0/0 and gone. That decay is what makes the aura honest, but it also dictates how you use it. This is a card built for the turn you can end the game, not the turn you want a bigger blocker. The strategic axis it rewards is tempo over board presence: enchant the threat, swing, and trust the creature to outlive its own usefulness before the counters catch up. It folds into sacrifice plans cleanly, since a creature already counting down to death is one you would rather cash in than mourn, but the core design idea is older than any synergy: a burst of power with a meter running, where the only correct play is to spend the body before the bill comes due.

Consuming Fervor (akh)
AKH · #126uncommon
Pricing
Normal: $0.10
Foil: $0.43
Oracle Text

Rules text

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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